If you're interested in building on to something hit me up over on the PCC forums. Feel free to ask questions or to leave feedback on any of these. The map is general and the list of missions is incomprehensive, but I hope it leads players looking for an in-game story in the right direction. Anyone can join, so if you want to take a hand in progressing VO's storyline, try it out! There's a lot of creative talent there and I wouldn't have been able to get these missions finished without their help. As a pilot, youll use stations as your launch point for missions, as a place to repair or upgrade your ship. In fact, the entire population of the Union of Independent Territories has no homeworld, and their entire population lives and works in space. If you're wondering how I did this then you need to go check out the PCC. Space stations are the commercial and military hubs of the galaxy. Use the Category drop-down to show a subset of missions, the default view. It lists the currently-available missions. The Mission Board tab is only available while docked at a station. WARNING: some missions may result in faction loss, not recommended for players with PoS standing The Missions tab of the PDA has four sub-tabs: Mission Board, Mission Logs, Mission Notes, and Advancement Logs. If players want to try some of them, well, here's a map: aside from the ones the devs have produced, here are some mission trees I've worked on over the past year and a half that include faction specific plots. Somehow made it through another year of questionable sanity fans continue to be impressed with the present and excited about the future.I've heard some recent complaining on the boards that there aren't any storyline based missions out there, or that none of them are faction specific. Demonstrated a native port of V-O with Nvidia at E3 Expo. Optimized graphics rendering for all platforms. New optimizations for Mac, Linux, and Windows. ![]() Added a frame limited to help newer hardware run cooler. Vendetta Online now works on Andriod OS with a touchscreen-specific tutorial. A variety of new missions have been added to the game, courtesy of the PCC. ![]() Web page submission for player-created events. All ships now use the same storm exit point (good for pirates). So its not an online vendetta, its a personal vendetta. Colliding with other ships will no longer cause their radar blips to change from green to red. Vendetta missions will start to appear after you complete the first Ratbag. Station Conquest added: destroy station defenses and dock to conquer Race track badges and credits are awarded on a monthly basis. Duel rating changes are now scaling by the K-factor. Dueling badges are now awarded based on Duel Rating. Friendly-fire restrictions have been removed except for nation capitol systems. The three bot hives have been named and are starting to be diversified in terms of looks, drops, and behavior. Escort mission rewards are proportional to the amount of time you are docked. War convoy blockaders persist between server restarts. War convoys have been added which travel through greyspace to blockade the enemy nation. Sell price of items now show up as 0c if the station doesn't want to purchase those items. More lucrative trade routes added in greysace and nation capitols. Low-priced items useful for gaining trade XP have been restored. This is the beginning of a crafting system. Conquerable stations provide "manufacturing" missions. Substantial improvement of the Warthog TD. Behemoth Heavy Miner MkII now available. Warthog Mineral Extractor now features an integrated Free Mineral Scanner. Corvus Greyhound now features an integrated cargo scanner. Added ability to sort inventory list by item type. In statically fogged sectors, the sector list (the "u" menu) now only shows users within radar range, allowing total concealment through use of occlusion and fog. New Events and Newsposts menu shows Game Events that are scheduled. "Key" system added to manage access to user-controlled infrastructure. New guilds,some guilds have the same name but different guilding values Dr Lecter/neural spike/trial/traitor story arc Luis/RenoTarget joins team as new artist for ships and other space junk Michael/ Momerath42 hired (mission programmer) It took place at the fortress, involved opening 3 caragor cages. Pathway MTU discovery added for higher end connections I am currently doing an online vendetta mission in Lithlad. ![]() some areas in menus respond to double clicks (like equiping weapons) Tracking of price paid for items so you know if it will be a profit or loss Ability to sell ships with equiped items Ability to see universe inventory in levels Ability to sell all units of an item at one time NPC pirates that attack anyone and everyone in Gray Space Inteligent, cool and expanding, (AAAAAHHHHH!!!!) Hive in Sedina Can sell weapons to others if they have not been unloaded into a station Destroyed ships may now drop equipment (which has, thanks to the Hive and various police/military NPCs, expanded the weapon selections a bit) Raptor (ship earned through a mission tree, not licenses)
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